Astervale from above: a walled town of red roofs and cathedral spires, ringed by mountains
Free to play · Windows

Angels fell. Will you rise?

An anime MMORPG of angels, demons and the Fallen. Two continents. One legend — yours.

Your hero

Made by you, down to the scar

Face, hair, build and outfit — and every blade and helm you earn is worn for the world to see.

A newly made hero standing in Astervale's plaza before the cathedral and its fountain
Awakening

Your soul wakes at level ten

Nine callings. One Font. Find out what you were always meant to be.

  • Warrior
  • Mage
  • Ranger
  • Cleric
  • Rogue
  • Sentinel
  • Mystic
  • Berserker
  • Sage
  • the Wanderer's Path
The nave of the Cathedral of the Halo: columns, hanging banners and the altar far ahead
Astervale's plaza under a starlit night sky
Growth

A sky of stars to grow into

Forge a hybrid of two callings. Take up a side job. Keep climbing all the way to 99.

  • Awakening · 10
  • Second Calling · 40
  • Side job · 70
  • Capstone star · 99
Battle

The fight starts where you stand

No arenas, no loading screens. Strike first — or get ambushed.

The deep green shade of the Verdant Forest, where the first monsters roam
World bosses

Four tyrants. No cap. Everyone swings.

The Rotwood, the Hydra, the Cinder Wyrm and the Hollow King. Walk in. Fight beside anyone. Claim your share.

The Ancient Rotwood, a great corrupted treant, rising in its arena
An adventurer walking toward the Ancient Rotwood across the grove floorThe Marsh Hydra's marker over the water of its lair
Together

A Group for the fight. An Adventurer Party for life.

Ranks, renown and a storeroom the whole Adventurer Party shares.

The Adventurer's Guild hall in Astervale, banners and lanterns over its doors
The Adventurer's Guild

The board is always hiring

Hunts, bounties and boss calls. Climb from rank F to S.

Inside the Adventurer's Guild: the reception counter beneath its chandeliers
Crafts

Mine it. Forge it. Brew it. Cook it.

Eight professions, and gear you make with your own hands.

  • Mining
  • Herbalism
  • Logging
  • Fishing
  • Blacksmithing
  • Alchemy
  • Woodworking
  • Cooking
Astervale

141 doors. Every one opens.

Shops with real stock, homes with real people, and a cathedral at the heart of it all.

Astervale's plaza: market stalls under awnings before the cathedral's twin spires
A living vale

Same plaza. Never the same hour.

Dawn, storm and starlight — the world keeps its own clock. Pick up a pad and play from the couch.

The plaza at sunset, gold light on the cathedral stone
The Halo and Hearth at evening, candlelit tables and the bottle wallA lamplit street at night, stars over the gatehouse
Beyond the sea

Take the airship. Find the Kurogane.

Rail towns, a walled capital and a volcano that breathes. The world doesn't end at the shore.

An arched stone bridge over the river, on the road out of town

And in your pack

A Bestiary that fills itself

Meet it once. Know it forever.

A vault that grows with you

Bigger with every guild rank you earn.

Fall. Rise again.

A Phoenix Feather — or a friend — always brings you back.

Never adventure alone

Talk to your Group, your Adventurer Party or the whole plaza.

Astervale at dusk from above, the mountains turning violet
Free to play

The vale is waiting.

Will you answer?