
Safe ground
Ashenvale
Home. Every door opens.

Two continents, a sea between them, and no loading screen from shore to shore.

Home. Every door opens.

Waterfalls, lantern paths — and something watching from the trees.

Crystal veins, and the golems that guard them.

Gold grass to the horizon, and storms that mean it.

The old world sleeps here. Its knights don’t.

The Ancient Rotwood waits. Bring everyone.

A long white climb with the whole vale at your feet.

Fog, rain and things beneath the still water.

Many heads. One appetite.

Iron-rail foothills, a drowned lantern bay, a volcano that breathes, the walled capital of Seikyo — and a forest the Hollow King calls his own. The airship leaves at dawn.